This demo may be distributed freely when accompanied by this documentation.
ßpeede is an arcade-style game written for color Macintosh computers with a 68020 or higher CPU and System 6.0.7+. The game is designed to run with a minimum of 16-colors (4 bit mode), but will work in 256-color mode (8 bits deep) with a slight reduction in performance. The loss of performance will probably only be a problem for LC, LCII, CX, and possibly SI owners. CI, FX, and QUADRA owners should find the game speed adequate regardless of the screen depth. CI, FX, and QUADRA owners: If the game runs too fast for you, use the "command '+' " and "command '-' " keys to adjust the speed. Your speed setting will be saved when you quit the game. There are other ways to affect game playability; just play with the 'Tweaks' menu. Your selections are saved when you quit the game.
The demo version of this game allows the player only one life, and only the first three levels are available. Apart from those restrictions, all features of the full-fledged version are there for you to see. If you enjoy the demo and would like to own the registered version, please send your clearly written address, system configuration, and at least $5 (U.S. cash or check only please) to:
Ron A. Kaps
14162 Grant ST
Omaha, Nebraska 68164
This game is classified as 'share-ware', and is offered on an as-is basis. This is my first attempt as developing a piece of software on the Mac platform. If you discover any bugs (other than the ones that belong in the game!) or have any comments at all, I would love to hear them. I have play-tested this thing to death on my LCII and have also exposed it to CX, SI, CI, FX, and QUADRAs as well. It seems to behave pretty well on each machine. It is a bit sluggish on the low-end machines, but it positively screams on the more powerful ones. I really hope that you all enjoy the demo and that many of you register for the real game so that I (and others like me) will have an incentive to provide affordable software for our fellow Mac users.
One final note, a special thanks to Rob Koch, who provided me with LOTS of technical assistance (but remember, any bugs are MY fault, not his!) and helped with extensive play testing. He also let me use his modem to make this available to you all since I don't own one yet. Check out his shareware games Trek and Isolation...